top of page

Hello Visitor!

Hi, I'm Joyce!

 

I'm a technical level designer with professional experience in event scripting and a passion for designing gameplay experiences that are both technically solid and engaging for players. I enjoy working at the intersection of design and implementation, whether that's scripting cinematic moments, prototyping gameplay systems, or building levels that encourage exploration and storytelling.

​

Professionally, I've worked as an Event Scripter at Ubisoft Toronto, collaborating with multidisciplinary teams to create cinematic gameplay sequences. Outside of work, I continue exploring game development through personal Unreal Engine 5 projects, where I take on everything from level design and gameplay scripting to programming and technical design.

​

I graduated from the University of Toronto Mississauga with a background in Statistics, Mathematics, and Computer Science before pursuing a postgraduate certificate in Game Level Design at Sheridan College. That combination of technical and creative training has shaped how I approach game development today.

​

I'm always excited by opportunities to solve design challenges, learn new tools, and create memorable experiences that players can enjoy!

bottom of page