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Hello Visitor!

Hi, I'm Joyce!

 

I'm a technical level designer with professional experience in event scripting and a passion for designing gameplay experiences that are both technically solid and engaging for players. I enjoy working at the intersection of design and implementation, whether that's scripting cinematic moments, prototyping gameplay systems, or building levels that encourage exploration and storytelling.

Professionally, I've worked as an Event Scripter at Ubisoft Toronto, collaborating with multidisciplinary teams to create cinematic gameplay sequences. Outside of work, I continue exploring game development through personal Unreal Engine 5 projects, where I take on everything from level design and gameplay scripting to programming and technical design.

I graduated from the University of Toronto Mississauga with a background in Statistics, Mathematics, and Computer Science before pursuing a postgraduate certificate in Game Level Design at Sheridan College. That combination of technical and creative training has shaped how I approach game development today.

I'm always excited by opportunities to solve design challenges, learn new tools, and create memorable experiences that players can enjoy!

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